![]() BottleRocket will no longer be involved in the project. On February 9th, 2009, Namco Bandai announced that Splatterhouse will have a new developer. 2x4s, shotguns, and cleavers (weapons in the original games).Clawface (boss character known for the huge pus sacks on his face).Biggy Man (boss character known for having two chainsaws in place of his hands).West's robotic simian bodyguard (boss character) Nods to Franchise HistoryĬertain elements, characters, enemies, and more have been included in Splatterhouse to pay tribute to the original games. Splatterhouse also takes advantage of the Havok physics engine, allowing for destructible environments and enemies.Ĭoncept art, promotional art, and advertising art have been handled by Simon Bisley, who is known for his work with the magazine 2,000AD. Any damage that Rick takes will show up physically on his character model, and the engine being used offers real-time health regeneration to be shown as muscles, veins, and limbs growing back onto Rick. ![]() Rick appears bulkier than in any of the previous Splatterhouse games, while wearing a more skull-like mask draws attention away from looking like Friday the 13th horror icon Jason Voorhees as he did in the first three games. Moving away from the animation-styled look of those games, BottleRocket decided to use the Gamebryo engine (made popular with Elder Scrolls IV: Oblivion and Warhammer Online: Age of Reckoning) in order to create their world. Presentation The game emphasizes cartoonish levels of gore.ĭeveloper BottleRocket Entertainment previously worked on The Mark of Kri (as in-house developers for Sony San Diego) and its sequel The Rise of the Kasai, which both featured brutal executions and bloody gameplay. Portions of the game will shift the camera perspective from 3D to 2D side-scrolling in an homage to the older games in the series. 2D Platforming and Combat The 2D sections play like the original games in the series. Similar to Peter Jackson's King Kong and Devil May Cry 4, Splatterhouse will use a "jump node" system that will allow Rick to follow a preset platforming section without the "random fall" problems found in most platforming games. He can also use the enemies at this point to take out objects in the environments surrounding him. Splatter Kills An example of a "splatter kill."Īfter grabbing an enemy, Rick will have the option of performing a gory "splatter kill" that will cause body parts to fly off enemies, which he can then use against other enemies. This includes being able to raise the dead to do his killing for him and a Berserker mode that sends him into an uncontrollable rampage. Rick has a necrotic energy bar that, once full, allows him to use a handful of special abilities. The gameplay of Splatterhouse revolves around a mixture of three focal points: Necrotic Energy, Splatter Kills, and Jump Nodes. ![]() Gordan Rennie, known for his work with the magazine 2,000AD, worked on the script for the game. West, his professor at the university, and stop his madness before the world becomes overrun by these monsters and turns into a real "splatterhouse." While struggling to stay alive, he picks up a mask that gives him amazing power but drives him into a mentally unstable and murderous rage. While going to college at Miskatonic University, his girlfriend Jennifer is kidnapped by monsters that leave Rick brutally ravaged and dying. In Splatterhouse, players take control of an average guy named Rick Taylor. Overview Rick and Jennifer prior to the attack. ![]()
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